WebThe CharacterController is not physics based, so Update is fine. Right now, the speed you're providing is per frame. So its unit would be meters per frame. To make it meters per second, you have to do speed * Time.deltaTime . When you add the movement, you move by moveDirection + gravity * Time.deltaTime.
Character Controller vs Rigidbody - Unity Forum
WebAug 7, 2024 · The main advantage of using this technique is the amount of control we’ll have on how your player behaves, but the downfall is that you’ll have to code practically … WebSo I am trying to make a 3D platformer game similar to the Mario games. I want my character to be able to run around, jump, and dive. After a dive, the player should slide on the ground while still in the diving animation for a little bit. cchmc topfunn
How to interact with RigidBodies with Character …
WebPersonally, it's hard to justify ever using the CharacterController component. It's way easier to code your own movement than it is to code your own physics. … WebApr 23, 2024 · 3,201. There's no real performance concerns between a single character controller or rigidbody. Both are going to go through PhysX's native library anyways. Performance concerns start popping up when you have hundreds of CCs or rigidbodies all interacting with one another. Don't worry about that part. WebFeb 20, 2024 · In this Unity game development tutorial we're going to look at how we can use the Character Controller component to move a character around a scene and have ... bus times chester le street to durham