WebAug 30, 2024 · When you bake your mesh maps, sometimes you get these shadows on your model in Substance Painter. What the heck? What is it and how do you fix it? WebApr 11, 2024 · If they are wrong as long as you don't move the mesh around you can just re-unrap it and re-import the mesh and let substance re-project all the strokes and re-bake …
Truly confusing normals/baking issue, seams and inverted faces in ...
WebJan 5, 2024 · Seams appear in the lower left rectangles and on circles to right) ... in Substance Painter (and game engine) and triplanar projection works as expected, so there is nothing wrong on my side. So there is probably some bug in Mixer triplanar implementation. It works well on polygons with 90 degree difference, but not in cases like … WebAug 2, 2024 · Baking can be quite tedious, luckily most artifacts can be easily fixed inside Substance Painter. You can apply the same techniques to the other maps.Interes... involve health solutions
Procedural Edge Wear in Substance Painter - YouTube
WebAug 16, 2024 · Texture looks fine in Painter, but the seams are super visible in UE. I know the UVs are bad on mine because I just did flatten by angle on a model I downloaded (I’m texturing with tri-planar and i do not … WebThe simplest way to use the Clone tool is to use it on the content of a painting layer. Select the source location by placing the mouse on the model and pressing the " V " key. Then placing the mouse where the duplicated area will appear and start painting. It is possible to update the source at any moment by pressing " V " again. WebJul 7, 2024 · Substance Painter is a bit finicky about UVs, and I find that a lot of models from Gumroad and Artstation have issues when baking maps. Here's my workflow on... involve house